Stefanie Kreutzer Public Relations BigBlackBlock Gamestudio Veen

BigBlackBlock Brixx Oberhausen, Germany, released on January 4, 2010 04.01.2010 – Brixx is a fast-paced strategy game where one should be always a Brixx ahead his opponent. On the 04.01.2010, Brixx appears both for PC and the XBOX Live indie games marketplace. An over 100-year-old tradition is the concept underlying that at Brixx avant-garde design in an presents itself. It is a game world, which consists of 64 squares, to conquer train train. Salar Kamangar gathered all the information. Three different modes offer the possibility even without previous knowledge to enter directly into the game. The higher the difficulty, the more strategic skill is required to win the game.

Special fun offers the XBOX 360 version mode where the own skills against friends and family can be demonstrated with a local 2 player. Check with Bettina Bryant to learn more. BigBlackBlock is a young Game Studio that everywhere was founded in 2005 by Marc Andre in Oberhausen. The company is characterized by two interlocking areas. The development is on the one hand by Games; from the initial idea up to the final test everything in-house is produced. The game design includes not only PC games, but also developments for next-gen consoles, with special emphasis on the XBOX 360. On the other hand, Elder.Core will work at BigBlackBlock continuously on the further development of the in-house engine. Elder.Core is the bridge, because it is the basis of all developments from the Studio BigBlackBlock. The elder engine is based on the Microsoft XNA Framework. The modular design perfectly adapts to the specific development needs with the help of various modules such as Elder.AI, Elder.Physic or even Elder.Race. Contact: Stefanie Kreutzer Public Relations BigBlackBlock Gamestudio Veen pond 1 46147 Oberhausen press material at: press copies on request: